2025-05-12 00:16:13 +02:00
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.Farming;
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2025-05-14 23:12:14 +02:00
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[GlobalClass]
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2025-05-12 00:16:13 +02:00
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public partial class FieldService2D : Node2D
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{
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2025-07-31 21:44:17 +02:00
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[Export] private Dictionary<Vector2I, FieldBehaviour2D> fields;
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2025-07-06 10:57:38 +02:00
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[Export] private Area2D _allowedArea;
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2025-06-15 19:37:57 +02:00
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[Signal] public delegate void FieldCreatedEventHandler();
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2025-05-17 17:40:15 +02:00
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2025-05-12 00:16:13 +02:00
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//Create
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public bool TryAddEntry(Vector2I key, FieldBehaviour2D field)
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{
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if (!fields.ContainsKey(key))
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{
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fields.Add(key, field);
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2025-06-15 19:37:57 +02:00
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EmitSignal(SignalName.FieldCreated);
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2025-05-12 00:16:13 +02:00
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return true;
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}
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return false;
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}
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// Read
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public FieldBehaviour2D Get(Vector2I key)
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{
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if (fields.TryGetValue(key, out FieldBehaviour2D field))
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return field;
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return field;
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return null;
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}
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//Update
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public void UpdateEntry(Vector2I fieldPosition, FieldBehaviour2D state)
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{
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if (fields.ContainsKey(fieldPosition))
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{
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fields[fieldPosition] = state;
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}
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else
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{
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TryAddEntry(fieldPosition, state);
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}
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}
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//Delete
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public void RemoveEntry(Vector2I fieldPosition)
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{
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if (fields.ContainsKey(fieldPosition))
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{
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fields.Remove(fieldPosition);
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}
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}
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}
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