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C#
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2025-09-21 14:54:55 +02:00
using Godot;
using System;
using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningSceneSetup : Node2D
{
public override void _Ready()
{
var fightHappening = FightWorld.Instance.fightHappeningData;
Debug.Assert(fightHappening != null, "Fight happening scene loaded, without a fight happening");
}
}