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2025-09-30 16:23:05 +02:00
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightHappeningStateReaction : Node
{
[Export] private FightHappening.FightState _fightState;
[Signal]
public delegate void OnStateEnteredEventHandler();
[Signal]
public delegate void OnStateExitedEventHandler();
public void FightHappeningStateTransitioned(FightHappening.FightState fromState, FightHappening.FightState toState)
{
if (fromState == _fightState)
{
EmitSignalOnStateExited();
}
if (toState == _fightState)
{
EmitSignalOnStateEntered();
}
}
}