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using Godot;
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namespace Babushka.scripts.CSharp.Common.Inventory;
[GlobalClass]
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public partial class ItemResource : Resource
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{
[Export]
public string name;
[Export]
public Color color;
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[Export]
public Texture2D? icon;
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[Export]
public int maxStack;
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public ItemResource()
{
name = "";
color = Colors.Red;
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maxStack = 1;
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}
}