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using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
/// <summary>
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/// Moves the Detector to the position in accordance with the player view to limit the player's range of actions to the ones in front of them.
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/// </summary>
public partial class DetectionCross : Node2D
{
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[Export] private Detector _detector;
[Export] private float _xOffset;
[Export] private float _yOffset;
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/// <summary>
/// Gets the current look direction of the player and moves the detection shape with it.
/// </summary>
/// <param name="direction"></param>
public void SetDirection(Vector2 direction)
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{
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_detector.Position = new Vector2(direction.X * _xOffset, direction.Y * _yOffset);
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}
}