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2025-10-05 19:50:05 +02:00
using System.Threading.Tasks;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class SwitchSceneOnFightEnd : Node
{
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public void OnFightStateEnter(FightHappening.FightState to)
{
if (to is FightHappening.FightState.PlayerWin
or FightHappening.FightState.EnemyWin)
_ = SwitchSceneAfterTime(2.0f);
}
private async Task SwitchSceneAfterTime(float seconds)
{
await ToSignal(GetTree().CreateTimer(seconds), "timeout");
_fightSceneSwitcher.ExitFight();
}
}