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using Godot;
namespace Babushka.scripts.CSharp.Common.NPC;
public partial class TalkingCharacter : Node2D
{
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[Export] private AnimatedSprite2D? _sprite;
[Export] private string[] _timelinesToPlay;
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[Export] private bool _retriggerSameTimeline = false;
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private bool _isTalking = true;
private int _timelineIndex = 0;
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[Signal] public delegate void TalkingEventHandler(string timelineName);
public override void _Ready()
{
ToggleTalking();
}
public void ToggleTalking()
{
if (_isTalking || _timelineIndex >= _timelinesToPlay.Length)
{
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if (_sprite != null)
_sprite.Animation = "idle";
_isTalking = false;
}
else
{
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if (_sprite != null)
_sprite.Animation = "talk";
_isTalking = true;
EmitSignal(SignalName.Talking, _timelinesToPlay[_timelineIndex]);
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if (!_retriggerSameTimeline)
_timelineIndex++;
}
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if (_sprite != null)
_sprite.Play();
}
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}