2025-07-10 03:38:48 +02:00
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FightStarter : Node
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{
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[Export(PropertyHint.ArrayType)] private PackedScene[] enemies;
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2025-09-21 14:54:55 +02:00
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//[Export] private FightHappening _fightHappening;
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2025-07-10 03:38:48 +02:00
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[Export] private bool _once = true;
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private bool hasBeenStarted = false;
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public void Start(Node2D _)
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{
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if (_once && hasBeenStarted)
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return;
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hasBeenStarted = true;
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2025-09-21 14:54:55 +02:00
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//FightManager.Instance.StartFight(enemies, _fightHappening);
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2025-07-10 03:38:48 +02:00
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}
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}
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