Files

36 lines
777 B
C#
Raw Permalink Normal View History

2025-04-06 18:46:59 +02:00
using Godot;
namespace Babushka.scripts.CSharp.Common;
/// <summary>
/// Switches between two Sprite Options.
/// </summary>
public partial class SpriteSwitcher : Node3D
{
2025-04-06 22:03:13 +02:00
[Export] private Sprite3D _trueSprite;
[Export] private Sprite3D _falseSprite;
2025-04-06 18:46:59 +02:00
[Export] private bool _state = true;
2025-04-06 22:03:13 +02:00
[Signal]
public delegate void SwitchEventHandler(bool state);
2025-04-06 18:46:59 +02:00
public override void _Ready()
{
SetState();
}
public void SwitchState()
{
_state = !_state;
2025-04-06 22:03:13 +02:00
EmitSignal(SignalName.Switch, _state);
2025-04-06 18:46:59 +02:00
SetState();
}
private void SetState()
{
2025-04-06 22:03:13 +02:00
if(_trueSprite != null)
_trueSprite.Visible = _state;
if(_falseSprite != null)
_falseSprite.Visible = !_state;
2025-04-06 18:46:59 +02:00
}
}