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2025-04-07 02:10:59 +02:00
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
public partial class InventoryTestScript : Node
{
[Export]
private ItemResource _testItemToCreate;
public override void _Ready()
{
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
InventoryManager.Instance.CreateItem(_testItemToCreate, InventoryManager.Instance.playerInventory);
GD.Print("Added items");
}
}