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Babushka/scripts/CSharp/Common/NPC/DialogicOverlayStarter.cs
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2025-07-09 21:40:02 +02:00
using Godot;
namespace Babushka.scripts.CSharp.Common.NPC;
public partial class DialogicOverlayStarter : Node2D
{
[Export] private string[] _timelinesToPlay;
[Export] private int _timelineIndex = 0;
[Export] private bool _startOnReady = true;
[Signal] public delegate void DialogueEventHandler(string timelineName);
public override void _Ready()
{
if (_startOnReady)
ToggleDialogue();
}
public void ToggleDialogue()
{
ToggleDialogue(_timelinesToPlay[_timelineIndex]);
}
public void ToggleDialogue(int index)
{
ToggleDialogue(_timelinesToPlay[index]);
}
public void ToggleDialogue(string timelineName)
{
EmitSignal(SignalName.Dialogue, timelineName);
}
}