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Babushka/scripts/CSharp/GameEntity/Management/EntityManagerUtil.cs
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using PositionalEntity = Babushka.scripts.CSharp.GameEntity.Entities.PositionalEntity;
namespace Babushka.scripts.CSharp.GameEntity.Management;
public static class EntityManagerUtil
{
public static void AddIfNeeded(this EntitySceneContainer? self, PositionalEntity entity)
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{
if(self == null) return;
if(self.sceneName != entity.sceneName) return;
self.AddEntity(entity);
}
}