2025-04-07 02:10:59 +02:00
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Inventory;
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public partial class InventoryTestScript : Node
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{
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2025-05-20 19:48:49 +02:00
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[Export(PropertyHint.ArrayType)]
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private ItemResource[] _testItemsToCreate;
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2025-04-07 02:10:59 +02:00
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public override void _Ready()
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{
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2025-05-20 19:48:49 +02:00
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foreach (var itemResource in _testItemsToCreate)
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{
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InventoryManager.Instance.CreateItem(itemResource, InventoryManager.Instance.playerInventory);
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}
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2025-04-07 02:10:59 +02:00
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}
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}
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