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Babushka/scripts/CSharp/Common/Quest/QuestTrigger.cs
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using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
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public QuestResource? questResource;
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[Export]
public QuestStatus.Status toStatus;
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[Export]
private bool makeCurrent = false;
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public void Trigger()
{
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GD.Print("trigger");
if(questResource== null)
throw new Exception("QuestResource is not set on QuestTrigger node.");
if(QuestManager.Instance == null)
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
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QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
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if (makeCurrent)
{
QuestManager.Instance.SetFollowQuest(questResource);
}
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}
}