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Babushka/scripts/CSharp/Common/CharacterControls/DetectableInteractionArea.cs
T

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using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
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/// <summary>
/// Used for identifying <see cref="InteractionArea2D"/> scenes when listening for area overlaps.
/// </summary>
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public partial class DetectableInteractionArea : Area2D
{
[Export] public InteractionArea2D interactionArea2D;
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public void InteractionAreaSelectionChanged(Variant instanceID)
{
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if (instanceID.AsString() == GetInstanceId().ToString())
{
interactionArea2D.HighlightInteractable();
}
else
{
interactionArea2D.ResetHighlight();
}
}
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}