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Babushka/scripts/CSharp/Common/Fight/FightUtils.cs
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using System;
using System.Collections.Generic;
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using System.Linq;
namespace Babushka.scripts.CSharp.Common.Fight;
public static class FightUtils
{
public static IEnumerable<FightWorld.Fighter> WhereIsAlive(this IEnumerable<FightWorld.Fighter> self)
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{
return self.Where(e => e.IsAlive());
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}
public static IEnumerable<FightWorld.Fighter> WhereIsNotInFormation(this IEnumerable<FightWorld.Fighter> self,
FighterFormation formation)
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{
return self.Where(e => !e.IsInFormation(formation));
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}
public static bool IsAlive(this FightWorld.Fighter self)
{
return self.Health > 0;
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}
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public static bool IsDead(this FightWorld.Fighter self)
{
return !self.IsAlive();
}
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/// <summary>
/// Changes the health of a fighter
/// </summary>
/// <param name="self">The fighter itself</param>
/// <param name="amount">The amount of health to add. Make negative to remove health</param>
public static void ChangeHealth(this FightWorld.Fighter self, int amount)
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{
self.Health += amount;
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}
public static bool IsInFormation(this FightWorld.Fighter self, FighterFormation formation)
{
return formation.ContainsFighter(self);
}
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public static bool AreAllDead(this FightWorld.FighterGroup self)
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{
return self.fighters.All(e => e.IsDead());
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}
}