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Babushka/scripts/CSharp/Common/Fight/SwitchSceneOnFightEnd.cs
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using System.Threading.Tasks;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class SwitchSceneOnFightEnd : Node
{
[Export] private FightSceneSwitcher _fightSceneSwitcher = null!;
public void OnFightStateEnter(FightHappening.FightState to)
{
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if (to is FightHappening.FightState.PlayerWin )
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_ = SwitchSceneAfterTime(2.0f);
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if (to is FightHappening.FightState.EnemyWin)
{
_fightSceneSwitcher.ExitFight();
_fightSceneSwitcher.ExitFightWorld();
}
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}
private async Task SwitchSceneAfterTime(float seconds)
{
await ToSignal(GetTree().CreateTimer(seconds), "timeout");
_fightSceneSwitcher.ExitFight();
}
}