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Babushka/scripts/CSharp/Common/FightOld/FightManager.cs
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using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FightManager : Node
{
#region AutoLoad ( Contains _EnterTree() )
public static FightManager Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
}
#endregion
[Export]
public PackedScene fightingVesnaScene;
public FightParty fightParty = new();
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public void StartFight(PackedScene[] enemies, FightHappening happening)
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{
GD.Print("Starting Fight");
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//happening.Start(fightParty, enemies);
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}
}