Files
Babushka/prefabs/interactions/sprite_switcher.gdshader
T

15 lines
343 B
Plaintext
Raw Normal View History

2025-04-06 22:03:13 +02:00
shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}