2025-07-07 04:40:40 +02:00
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using Godot;
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using System;
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using Babushka.scripts.CSharp.Common.Quest;
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public partial class QuestTrigger : Node
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{
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2025-08-14 21:54:18 +02:00
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[Export] public QuestResource? questResource;
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2025-07-07 04:40:40 +02:00
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2025-08-14 21:54:18 +02:00
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[Export] public QuestStatus.Status toStatus;
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2025-07-07 04:40:40 +02:00
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2025-08-14 21:54:18 +02:00
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[Export] private bool makeActive = false;
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2025-07-07 04:41:03 +02:00
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2025-07-07 04:40:40 +02:00
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public void Trigger()
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{
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2025-07-07 04:41:03 +02:00
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GD.Print("trigger");
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2025-08-14 21:54:18 +02:00
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if (questResource == null)
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2025-07-07 04:41:03 +02:00
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throw new Exception("QuestResource is not set on QuestTrigger node.");
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2025-08-14 21:54:18 +02:00
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if (QuestManager.Instance == null)
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throw new Exception(
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"QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
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2025-07-07 04:40:40 +02:00
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QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
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2025-08-14 21:54:18 +02:00
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if (makeActive)
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2025-07-07 04:41:03 +02:00
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{
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2025-08-14 21:54:18 +02:00
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QuestManager.Instance.SetActiveQuest(questResource);
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2025-07-07 04:41:03 +02:00
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}
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2025-07-07 04:40:40 +02:00
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}
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2025-08-14 21:54:18 +02:00
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}
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