2025-06-15 19:37:57 +02:00
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using Godot;
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namespace Babushka.scripts.CSharp.Common;
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2025-08-27 17:12:12 +02:00
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public partial class AudioPlayer2D : AudioStreamPlayer2D
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2025-06-15 19:37:57 +02:00
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{
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/// <summary>
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/// For SFX and other audio that should be played only once and not looped.
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/// </summary>
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public void PlayOneShot()
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{
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Play();
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}
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}
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