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Babushka/scripts/CSharp/Common/CharacterControls/InteractionArea2D.cs
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using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private SpriteSwitcher2D _sprites;
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[Export] private bool _showLabel = true;
[Export] private int _id;
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[Signal] public delegate void InteractedToolEventHandler(int id);
[Signal] public delegate void InteractedEventHandler();
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public void OnPlayerEntered(Node2D player)
{
if(_showLabel)
_label.Show();
}
public void OnPlayerExited(Node2D player)
{
_label.Hide();
}
public override void _Input(InputEvent @event)
{
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
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EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
}
}
public void SetSpriteActiveState(bool success, int id)
{
if (_id == id)
{
_sprites.SwitchState(!success);
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}
}
}