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Babushka/scripts/CSharp/Common/Quest/QuestTestingScript.cs
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using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
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using Babushka.scripts.CSharp.Common.Quest;
using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource>? _questsToActivate;
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public override void _EnterTree()
{
Debug.Assert(_questsToActivate != null);
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foreach (var questResource in _questsToActivate)
{
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
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}
}
}