2025-05-12 00:16:13 +02:00
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class VesnaBehaviour2D : Node
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{
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[ExportGroup("Farming")]
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2025-05-14 23:12:14 +02:00
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[Export] private FieldService2D _fieldParent;
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[Export] private FarmingControls2D _farmingControls;
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2025-05-12 00:16:13 +02:00
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2025-05-17 16:38:32 +02:00
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[Signal] public delegate void PickedUpToolEventHandler(bool success, int toolId);
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2025-05-12 00:16:13 +02:00
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public override void _Ready()
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{
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2025-05-18 11:44:33 +02:00
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_farmingControls.FieldService = _fieldParent;
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2025-05-12 00:16:13 +02:00
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}
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#region Farming
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2025-05-17 16:38:32 +02:00
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public void ActivateTool(int toolId)
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2025-05-12 00:16:13 +02:00
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{
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2025-05-17 16:38:32 +02:00
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bool activated = _farmingControls.TryActivateTool(toolId);
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EmitSignal(SignalName.PickedUpTool, activated, toolId);
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2025-05-12 00:16:13 +02:00
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}
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2025-05-18 11:44:33 +02:00
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public void TryFillWateringCan(int toolId)
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{
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if (toolId == 1)
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{
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_farmingControls.FillWateringCan(true);
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}
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}
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2025-05-12 00:16:13 +02:00
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#endregion
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}
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