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Babushka/scripts/CSharp/Common/CharacterControls/Detector.cs
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using Babushka.scripts.CSharp.Common.Services;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
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/// <summary>
/// Defines an <see cref="Area2D"/> Node with a <see cref="CollisionShape2D"/> used for detecting <see cref="InteractionArea2D"/> nodes.
/// </summary>
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public partial class Detector : Area2D
{
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[Export] private bool _active = true;
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/// <summary>
/// Called when entering an interactionArea node.
/// </summary>
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[Signal] public delegate void InteractableEnteredEventHandler();
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/// <summary>
/// Called when exiting an interactionArea node.
/// </summary>
[Signal] public delegate void InteractableExitedEventHandler();
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public bool IsActive
{
get => _active;
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set
{
Visible = value;
_active = value;
}
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}
public override void _Ready()
{
AreaEntered += OnEnteredInteractable;
AreaExited += OnExitedInteractable;
}
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/// <summary>
/// Called every time this node enters an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnEnteredInteractable(Node area)
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{
if (!_active || !InputService.Instance.InputEnabled)
return;
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if (area is DetectableInteractionArea interactionArea2D)
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{
EmitSignal(SignalName.InteractableEntered);
}
}
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/// <summary>
/// Called whenever this node exits an Area2D.
/// </summary>
/// <param name="area"></param>
public void OnExitedInteractable(Node area)
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{
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if (!_active || !InputService.Instance.InputEnabled)
return;
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if (area is DetectableInteractionArea interactionArea2D)
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{
EmitSignal(SignalName.InteractableExited);
}
}
}