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Babushka/scripts/CSharp/Common/Farming/FieldService.cs

112 lines
3.4 KiB

using System.Collections.Generic;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class FieldService : Node
{
private Dictionary<string, FieldsInScene>? outerDict;
[Signal] public delegate void FieldCreatedEventHandler();
public static FieldService Instance { get; private set; } = null!;
public override void _EnterTree()
{
Instance = this;
outerDict = new Dictionary<string, FieldsInScene>();
}
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
GD.Print($"Fieldservice: Trying to add a new entry. SceneName: {sceneName} Position: {position}.");
if (outerDict != null )
{
FieldsInScene fieldsInScene;
bool outerDictEntryExists = outerDict.TryGetValue(sceneName, out fieldsInScene);
if (!outerDictEntryExists)
{
fieldsInScene = new FieldsInScene();
outerDict.Add(sceneName, fieldsInScene);
}
if (!fieldsInScene.fields.ContainsKey(position))
{
fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated);
GD.Print("Fieldservice: successfully added field to dictionary.");
return true;
}
}
GD.Print("Fieldservice: Either no outerdict found or there is already a field here!");
return false;
}
// Read
public FieldBehaviour2D? TryGet(string key, Vector2I fieldPosition)
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
GD.Print($"Fieldservice: Successfully retrieved fieldsPerScene Dictionary. " +
$"OuterDict Count: {outerDict.Count} InnerDict Count {outerDict[key].fields.Count}");
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{
GD.Print($"Fieldservice: Successfully retrieved fieldInstance at position: {fieldPosition}.");
return fieldInstance;
}
}
GD.Print("Fieldservice TryGet: No field found.");
return null;
}
//Update
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{
GD.Print($"FieldService: Updating entry at {fieldPosition}");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{
field.fields[fieldPosition] = state;
}
else
{
TryAddEntry(key, fieldPosition, state);
}
}
}
//Delete
public void RemoveEntry(string key, Vector2I fieldPosition)
{
GD.Print($"FieldService: Removing entry at {fieldPosition}.");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
{
field.fields.Remove(fieldPosition);
}
}
}
}
internal class FieldsInScene
{
public Dictionary<Vector2I, FieldBehaviour2D?> fields;
public FieldsInScene()
{
fields = new Dictionary<Vector2I, FieldBehaviour2D?>();
}
}