Added more quest stuff including dialogic quest condition
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@@ -8,7 +8,7 @@ var quest_resource: String
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func _execute() -> void:
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var resource = ResourceLoader.load(quest_resource)
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QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.ACTIVE)
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QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
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QuestManager.SetFollowQuest(resource)
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finish() # called to continue with the next event
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