Added more quest stuff including dialogic quest condition
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@@ -1,12 +1,22 @@
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@tool
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class_name QuestEventUtils
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enum QuestStatus{
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HIDDEN = 0,
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ACTIVE = 1,
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AVAILABLE = 1,
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DONE = 2,
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CANCLED = 3
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}
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enum QuestStatusOrActive{
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HIDDEN = 0,
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AVAILABLE = 1,
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DONE = 2,
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CANCLED = 3,
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ACTIVE = 4,
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NOT_ACTIVE = 5
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}
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static func quest_resource_suggestrions(search_text:String) -> Dictionary:
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var ret_val = {}
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