Added more quest stuff including dialogic quest condition
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@@ -1,9 +1,13 @@
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namespace Babushka.scripts.CSharp.Common.Inventory;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Inventory;
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public class ItemInstance
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// Do not instantiate this resource
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// But it has to be a resource because Godot
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[GlobalClass]
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public partial class ItemInstance: Resource
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{
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public ItemResource blueprint;
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public int amount = 1;
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[Export] public ItemResource blueprint;
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[Export] public int amount = 1;
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public ItemInstance Clone()
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{
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