Made basic quest setup

This commit is contained in:
cblech
2025-07-07 04:40:40 +02:00
parent ba512508f8
commit 01daddee3b
28 changed files with 392 additions and 0 deletions
+15
View File
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[gd_scene load_steps=6 format=3 uid="uid://dbpsqfedlku4f"]
[ext_resource type="PackedScene" uid="uid://cqcs80xsgygeb" path="res://prefabs/UI/Book/Book.tscn" id="1_bd7dq"]
[ext_resource type="Script" uid="uid://cg0oqug38c81n" path="res://scripts/CSharp/Common/Quest/QuestTestingScript.cs" id="2_sv6jn"]
[ext_resource type="Resource" uid="uid://0aruj4lm74n6" path="res://resources/quests/test_01.tres" id="3_nhtae"]
[ext_resource type="Resource" uid="uid://be1dmc6d2mxl5" path="res://resources/quests/test_02.tres" id="4_kr4yw"]
[ext_resource type="Resource" uid="uid://tmmnsg1bge2" path="res://resources/quests/test_03.tres" id="5_4cktu"]
[node name="BabushkaTestsBook" type="Node"]
[node name="Book" parent="." instance=ExtResource("1_bd7dq")]
[node name="QuestTesting" type="Node" parent="."]
script = ExtResource("2_sv6jn")
_questsToActivate = Array[Object]([ExtResource("3_nhtae"), ExtResource("4_kr4yw"), ExtResource("5_4cktu")])