Made basic quest setup

This commit is contained in:
cblech
2025-07-07 04:40:40 +02:00
parent ba512508f8
commit 01daddee3b
28 changed files with 392 additions and 0 deletions
@@ -0,0 +1,42 @@
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestListUi : VBoxContainer
{
[Export]
private PackedScene _questListItemPrefab;
public override void _EnterTree()
{
UpdateList();
}
public override void _Ready()
{
UpdateList();
}
public void UpdateList()
{
// delete children
foreach (Node child in GetChildren())
{
RemoveChild(child);
child.QueueFree();
}
// recreate children
var activeQuests = QuestManager.Instance.GetActiveQuests();
foreach (var questPair in activeQuests)
{
var questResource = questPair.Key;
var questStatus = questPair.Value;
var questListItem = _questListItemPrefab.Instantiate<QuestListItemUi>();
questListItem.UpdateButton(questResource);
AddChild(questListItem);
}
}
}