quest status name refactoring
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@@ -23,9 +23,9 @@ func _execute() -> void:
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var result: bool
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if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
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result = QuestManager.GetFollowQuest() == resource
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result = QuestManager.GetActiveQuest() == resource
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elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
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result = QuestManager.GetFollowQuest() != resource
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result = QuestManager.GetActiveQuest() != resource
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else:
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result = QuestManager.GetQuestStatus(resource).status == compare_status
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