quest status name refactoring
This commit is contained in:
@@ -11,7 +11,7 @@ public partial class QuestManager : Node
|
||||
public static QuestManager? Instance { get; private set; }
|
||||
|
||||
[Signal]
|
||||
public delegate void QuestBecomesActiveEventHandler(QuestResource questResource);
|
||||
public delegate void QuestBecomesAvailableEventHandler(QuestResource questResource);
|
||||
|
||||
[Signal]
|
||||
public delegate void QuestsChangedEventHandler();
|
||||
@@ -26,7 +26,7 @@ public partial class QuestManager : Node
|
||||
|
||||
private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
|
||||
|
||||
private QuestResource? _followQuest;
|
||||
private QuestResource? _activeQuest;
|
||||
|
||||
|
||||
public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
|
||||
@@ -40,11 +40,11 @@ public partial class QuestManager : Node
|
||||
value.status = newStatus;
|
||||
|
||||
EmitSignalQuestsChanged();
|
||||
EmitSignalDialogicActiveQuest(_followQuest?.id ?? "none");
|
||||
EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
|
||||
|
||||
if (newStatus == QuestStatus.Status.Active)
|
||||
if (newStatus == QuestStatus.Status.Available)
|
||||
{
|
||||
EmitSignalQuestBecomesActive(questResource);
|
||||
EmitSignalQuestBecomesAvailable(questResource);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,9 +53,9 @@ public partial class QuestManager : Node
|
||||
return _questStatus.Where(qs => qs.Value.status != QuestStatus.Status.Hidden);
|
||||
}
|
||||
|
||||
public IEnumerable<QuestPair> GetActiveQuests()
|
||||
public IEnumerable<QuestPair> GetAvailableQuests()
|
||||
{
|
||||
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Active);
|
||||
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Available);
|
||||
}
|
||||
public QuestStatus GetQuestStatus(QuestResource questResource)
|
||||
{
|
||||
@@ -67,15 +67,15 @@ public partial class QuestManager : Node
|
||||
return status;
|
||||
}
|
||||
|
||||
public QuestResource? GetFollowQuest()
|
||||
public QuestResource? GetActiveQuest()
|
||||
{
|
||||
return _followQuest;
|
||||
return _activeQuest;
|
||||
}
|
||||
|
||||
public void SetFollowQuest(QuestResource? questResource)
|
||||
public void SetActiveQuest(QuestResource? questResource)
|
||||
{
|
||||
_followQuest = questResource;
|
||||
_activeQuest = questResource;
|
||||
EmitSignalQuestsChanged();
|
||||
EmitSignalDialogicActiveQuest(_followQuest?.id ?? "none");
|
||||
EmitSignalDialogicActiveQuest(_activeQuest?.id ?? "none");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user