quest status name refactoring
This commit is contained in:
@@ -8,15 +8,15 @@ using Godot.Collections;
|
||||
public partial class QuestTestingScript : Node
|
||||
{
|
||||
[Export(PropertyHint.ArrayType)]
|
||||
private Array<QuestResource>? _questsToActivate;
|
||||
private Array<QuestResource>? _questsToMakeAvailable;
|
||||
|
||||
public override void _EnterTree()
|
||||
{
|
||||
Debug.Assert(_questsToActivate != null);
|
||||
Debug.Assert(_questsToMakeAvailable != null);
|
||||
|
||||
foreach (var questResource in _questsToActivate)
|
||||
foreach (var questResource in _questsToMakeAvailable)
|
||||
{
|
||||
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
|
||||
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Available);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user