quest status name refactoring

This commit is contained in:
jonathan
2025-08-14 21:54:18 +02:00
parent 8676bbb2f6
commit 03dbc08293
19 changed files with 60 additions and 85 deletions
@@ -8,15 +8,15 @@ using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource>? _questsToActivate;
private Array<QuestResource>? _questsToMakeAvailable;
public override void _EnterTree()
{
Debug.Assert(_questsToActivate != null);
Debug.Assert(_questsToMakeAvailable != null);
foreach (var questResource in _questsToActivate)
foreach (var questResource in _questsToMakeAvailable)
{
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
QuestManager.Instance!.ChangeQuestStatus(questResource, QuestStatus.Status.Available);
}
}
}