Renamed function to not sound like a unity signal
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@@ -2416,7 +2416,7 @@ timeline = "quest2_tomatoes_end"
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[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
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[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
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[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
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[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
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[connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
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[connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
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[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="start"]
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[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
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[editable path="YSorted/Vesna"]
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[editable path="YSorted/Vesna"]
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[editable path="YSorted/Brünnen/InteractionArea"]
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[editable path="YSorted/Brünnen/InteractionArea"]
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@@ -3,5 +3,5 @@ class_name DialogicStartSpecific
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@export var timeline : String
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@export var timeline : String
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func start():
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func open():
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Dialogic.start(timeline)
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Dialogic.start(timeline)
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