Fixed InventoryInstance behaviour

This commit is contained in:
2025-09-26 00:31:11 +02:00
parent c56f654751
commit 0713e334b3
5 changed files with 12 additions and 7 deletions
+4 -2
View File
@@ -178,13 +178,13 @@ radius = 300.0
shader = ExtResource("37_taxvr")
shader_parameter/speed = 1.0
shader_parameter/minStrength = 0.05
shader_parameter/maxStrength = 0.187
shader_parameter/maxStrength = 0.326
shader_parameter/strengthScale = 100.0
shader_parameter/interval = 3.5
shader_parameter/detail = 2.095
shader_parameter/distortion = 1.0
shader_parameter/heightOffset = 0.51
shader_parameter/offset = 1.0
shader_parameter/offset = 100.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_618my"]
shader = ExtResource("37_taxvr")
@@ -1093,6 +1093,7 @@ shape = SubResource("CircleShape2D_tm0yg")
[node name="SeedPickup" parent="YSorted" instance=ExtResource("25_hukxv")]
position = Vector2(10114, 2469)
_infiniteSupply = true
_finiteSupply = 3
[node name="SpawnWithItem" parent="YSorted/SeedPickup" index="0"]
@@ -1282,6 +1283,7 @@ region_rect = Rect2(130, 0, 201, 278)
[node name="bush15" type="Sprite2D" parent="YSorted/Farm visuals/Static/greenery/left side"]
modulate = Color(1, 0.86, 0.86, 1)
z_index = 2
material = SubResource("ShaderMaterial_bcdgk")
position = Vector2(7757, 4194)
scale = Vector2(3.21806, 3.18583)