🚸Rebalanded fight to make it more likely to win
This commit is contained in:
@@ -133,7 +133,7 @@ public partial class FightWorld : Node
|
||||
{
|
||||
var enemyGroups = new List<FighterGroup>();
|
||||
|
||||
var enemyGroupCount = GD.RandRange(1, 3);
|
||||
var enemyGroupCount = GD.RandRange(1, 2);
|
||||
|
||||
for (var i = 0; i < enemyGroupCount; i++)
|
||||
{
|
||||
@@ -150,7 +150,7 @@ public partial class FightWorld : Node
|
||||
fighters = []
|
||||
};
|
||||
|
||||
var enemyCount = GD.RandRange(1, 3);
|
||||
var enemyCount = GD.RandRange(2, 3);
|
||||
|
||||
for (var i = 0; i < enemyCount; i++)
|
||||
{
|
||||
@@ -178,10 +178,10 @@ public partial class FightWorld : Node
|
||||
{
|
||||
type = type,
|
||||
health = null,
|
||||
maxHealth = 12,
|
||||
maxHealth = GD.RandRange(8, 20),
|
||||
availableActions =
|
||||
[
|
||||
new BlobAttackAction()
|
||||
new BlobAttackAction(GD.RandRange(2, 5))
|
||||
]
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user