🐛 fixed beet harvesting

This commit is contained in:
2025-12-06 20:36:22 +01:00
parent 61caa6eea6
commit 0892a13e66
2 changed files with 4 additions and 5 deletions
@@ -160,14 +160,16 @@ public partial class PlantBehaviour2D : Node2D
_currentPlantSprite.Visible = false;
_currentPlantSprite = GetRandomSprite(_readyPlants);
_currentPlantSprite.Visible = true;
ActivatePickupAfterDelay(true);
//ActivatePickupAfterDelay(true);
SetActiveHarvestablePlant(true);
break;
case PlantState.Ready:
_state = PlantState.None;
if(_currentPlantSprite != null)
_currentPlantSprite.Visible = false;
_currentPlantSprite = null;
ActivatePickupAfterDelay(false);
//ActivatePickupAfterDelay(false);
SetActiveHarvestablePlant(false);
break;
default:
break;