🐛 fixed beet harvesting
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@@ -160,14 +160,16 @@ public partial class PlantBehaviour2D : Node2D
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = GetRandomSprite(_readyPlants);
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_currentPlantSprite.Visible = true;
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ActivatePickupAfterDelay(true);
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//ActivatePickupAfterDelay(true);
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SetActiveHarvestablePlant(true);
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break;
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case PlantState.Ready:
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_state = PlantState.None;
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if(_currentPlantSprite != null)
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_currentPlantSprite.Visible = false;
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_currentPlantSprite = null;
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ActivatePickupAfterDelay(false);
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//ActivatePickupAfterDelay(false);
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SetActiveHarvestablePlant(false);
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break;
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default:
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break;
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