Fixed field creation bug
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@@ -61,6 +61,7 @@ offset_right = 200.0
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offset_bottom = -1.0
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grow_horizontal = 2
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grow_vertical = 0
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mouse_filter = 2
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[node name="BackgroundContainer" type="Control" parent="Inventory/SlotsContainer/SlotsMover"]
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layout_mode = 1
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@@ -76,8 +77,8 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 437.0
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offset_right = 341.0
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offset_left = 435.0
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offset_right = 339.0
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offset_bottom = 30.0
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grow_horizontal = 2
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grow_vertical = 2
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@@ -90,8 +91,8 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -357.0
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offset_right = -453.0
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offset_left = -356.0
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offset_right = -452.0
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offset_bottom = 30.0
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grow_horizontal = 2
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grow_vertical = 2
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@@ -2093,7 +2093,7 @@ position = Vector2(0, -374)
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[node name="Animated Sprites" type="AnimatedSprite2D" parent="CharacterBody2D/visuals"]
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position = Vector2(0, 450)
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sprite_frames = SubResource("SpriteFrames_4yiyq")
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animation = &"side walking wateringcan"
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animation = &"front walking backpack"
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offset = Vector2(0, -450)
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[node name="Hoe" type="Sprite2D" parent="CharacterBody2D/visuals"]
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