♻️Code cleanup
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@@ -59,8 +59,8 @@ visible = false
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script = ExtResource("10_qqd8u")
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_fightSceneSwitcher = NodePath("FightSceneSwitcher")
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[node name="FightSceneSwitcher" parent="SwitchSceneOnFightEnd" node_paths=PackedStringArray("sceneRoot") instance=ExtResource("2_phrlx")]
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sceneRoot = NodePath("../..")
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[node name="FightSceneSwitcher" parent="SwitchSceneOnFightEnd" node_paths=PackedStringArray("_sceneRoot") instance=ExtResource("2_phrlx")]
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_sceneRoot = NodePath("../..")
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[node name="ActionSelect" type="CanvasLayer" parent="." node_paths=PackedStringArray("_attackActionButton", "_summonActionButton", "_talkActionButton", "_fleeActionButton")]
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visible = false
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@@ -2148,8 +2148,9 @@ position = Vector2(1560, 422)
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[node name="Spawn4" type="Node2D" parent="YSorted/EnemyGroupSpawns"]
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position = Vector2(-1127, 671)
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[node name="FightSceneSwitcher" parent="." instance=ExtResource("40_elhbh")]
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[node name="FightSceneSwitcher" parent="." node_paths=PackedStringArray("_sceneRoot") instance=ExtResource("40_elhbh")]
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unique_name_in_owner = true
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_sceneRoot = NodePath("..")
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[node name="FightSceneSetup" type="Node" parent="." node_paths=PackedStringArray("_enemyGroupSpawns", "_fightSceneSwitcher")]
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script = ExtResource("40_cvg1r")
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