Renamed signal
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@@ -97,7 +97,7 @@ stream = ExtResource("6_oykh8")
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[connection signal="Attacking" from="." to="AttackAudio" method="play" binds= [0.0]]
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[connection signal="Attacking" from="." to="AttackAudio" method="play" binds= [0.0]]
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[connection signal="DamageTaken" from="." to="HitAudio" method="play" binds= [0.0]]
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[connection signal="DamageTaken" from="." to="HitAudio" method="play" binds= [0.0]]
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[connection signal="Dieing" from="." to="DieAudio" method="play" binds= [0.0]]
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[connection signal="Dying" from="." to="DieAudio" method="play" binds= [0.0]]
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[connection signal="input_event" from="TargetButtons/Area2D" to="." method="TargetMouseEvent"]
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[connection signal="input_event" from="TargetButtons/Area2D" to="." method="TargetMouseEvent"]
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[connection signal="mouse_entered" from="TargetButtons/Area2D" to="." method="StartHoverTarget"]
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[connection signal="mouse_entered" from="TargetButtons/Area2D" to="." method="StartHoverTarget"]
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[connection signal="mouse_exited" from="TargetButtons/Area2D" to="." method="EndHoverTarget"]
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[connection signal="mouse_exited" from="TargetButtons/Area2D" to="." method="EndHoverTarget"]
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@@ -16,7 +16,7 @@ public partial class Fighter : Node2D
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[Signal] public delegate void DamageTakenEventHandler();
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[Signal] public delegate void DamageTakenEventHandler();
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[Signal] public delegate void AttackingEventHandler();
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[Signal] public delegate void AttackingEventHandler();
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[Signal] public delegate void DieingEventHandler();
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[Signal] public delegate void DyingEventHandler();
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private int _health;
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private int _health;
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@@ -40,7 +40,7 @@ public partial class Fighter : Node2D
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private void Die()
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private void Die()
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{
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{
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_visualSprite.Scale = new Vector2(1, 0.3f);
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_visualSprite.Scale = new Vector2(1, 0.3f);
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EmitSignalDieing();
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EmitSignalDying();
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}
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}
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public override void _Ready()
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public override void _Ready()
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