Made fight fightable
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Fight;
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public partial class FightHappeningStateReaction : Node
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{
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[Export] private FightHappening.FightState _fightState;
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[Signal]
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public delegate void OnStateEnteredEventHandler();
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[Signal]
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public delegate void OnStateExitedEventHandler();
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public void FightHappeningStateTransitioned(FightHappening.FightState fromState, FightHappening.FightState toState)
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{
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if (fromState == _fightState)
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{
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EmitSignalOnStateExited();
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}
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if (toState == _fightState)
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{
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EmitSignalOnStateEntered();
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}
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}
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}
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