Made fight fightable
This commit is contained in:
@@ -7,13 +7,24 @@ namespace Babushka.scripts.CSharp.Common.Fight;
|
||||
|
||||
public abstract class FighterAction
|
||||
{
|
||||
// enum has explicit values, because they are set in godot signals as integers
|
||||
// e.g. here: BabushkaSceneFightHappening => ActionSelect/BottomPanel/VBoxContainer/MarginContainer/HBoxContainer/MarginContainer/AttackButton
|
||||
public enum AllyActionButton
|
||||
{
|
||||
None,
|
||||
Attack = 1,
|
||||
Summon = 2,
|
||||
Talk = 3,
|
||||
Flee = 4,
|
||||
}
|
||||
|
||||
public class TargetSelection
|
||||
{
|
||||
// ReSharper disable once MemberHidesStaticFromOuterClass
|
||||
public static readonly TargetSelection Skip = new() { skipTargetSelection = () => true };
|
||||
public Func<bool> skipTargetSelection = () => false;
|
||||
}
|
||||
|
||||
|
||||
public abstract class FighterActionDetail
|
||||
{
|
||||
public abstract bool DetailComplete();
|
||||
@@ -63,7 +74,46 @@ public abstract class FighterAction
|
||||
return _abort;
|
||||
}
|
||||
|
||||
public abstract FighterActionDetail? NeededDetail();
|
||||
/// <summary>
|
||||
/// Returns the FighterActionDetail, that is currently handled.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual FighterActionDetail CurrentDetail()
|
||||
{
|
||||
throw new Exception("Action has no details to handle");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the next Detail to be handled. Returns false, when there are no more details to handle.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract bool NextDetail();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the action point cost of this action.
|
||||
/// Right now, only the values 1 and 0 make sense.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual int GetActionPointCost()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will be called right after the action is selected by the player. Can be used to reset the state of the details
|
||||
/// </summary>
|
||||
public virtual void Reset()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this action should be bound to an action button in the UI, return the corresponding enum value here.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual AllyActionButton BindToActionButton()
|
||||
{
|
||||
return AllyActionButton.None;
|
||||
}
|
||||
|
||||
public class Skip : FighterAction
|
||||
{
|
||||
@@ -72,9 +122,10 @@ public abstract class FighterAction
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public override FighterActionDetail? NeededDetail()
|
||||
public override bool NextDetail()
|
||||
{
|
||||
return null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user