Made fight fightable
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@@ -0,0 +1,16 @@
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using Godot;
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using System;
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public partial class TargetSelectionClick : Area2D
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{
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[Signal]
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public delegate void TargetSelectedEventHandler();
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public override void _InputEvent(Viewport viewport, InputEvent @event, int shapeIdx)
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{
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if (@event is InputEventMouseButton { Pressed: true, ButtonIndex: MouseButton.Left })
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{
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EmitSignalTargetSelected();
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}
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}
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}
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