✨ watering can fillstate is saving and loading
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using Babushka.scripts.CSharp.Low_Code.Variables;
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using Godot;
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namespace Babushka.scripts.CSharp.Common.Farming;
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public partial class WateringCanSaveHelper : Node
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{
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[Export] private SaveableVariableNode _wateringCanFillStateNode;
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public override void _EnterTree()
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{
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WateringCanState.OnFill += SetFillState;
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WateringCanState.OnWater += SetFillState;
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}
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public override void _ExitTree()
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{
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WateringCanState.OnFill -= SetFillState;
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WateringCanState.OnWater -= SetFillState;
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}
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public void SetFillState()
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{
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_wateringCanFillStateNode.Payload = WateringCanState.GetFillState();
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}
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private void OnLoad()
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{
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WateringCanState.SetFillState(_wateringCanFillStateNode.Payload.AsInt32());
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}
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}
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