✨ watering can fillstate is saving and loading
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@@ -29,6 +29,7 @@ public static class WateringCanState
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public delegate void WateringCanDelegate(bool state);
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public static event WateringCanDelegate WateringCanActiveStateChanged;
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public static event Action? OnWater;
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public static event Action? OnFill;
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@@ -38,6 +39,7 @@ public static class WateringCanState
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public static void Fill()
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{
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_fillstate = MAX_FILLSTATE;
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OnFill?.Invoke();
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}
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/// <summary>
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@@ -69,6 +71,15 @@ public static class WateringCanState
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return _fillstate;
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}
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/// <summary>
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/// Public setter. Used for saving and loading.
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/// </summary>
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/// <param name="fillstate"></param>
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public static void SetFillState(int fillstate)
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{
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_fillstate = fillstate;
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}
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/// <summary>
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/// Sets the Active state of the watering can, i.e. if it is currently in hand and if the ui should be active.
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/// </summary>
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