✨ watering can fillstate is saving and loading
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@@ -1,4 +1,3 @@
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using Babushka.scripts.CSharp.Common.Inventory;
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using Babushka.scripts.CSharp.Common.Savegame;
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using Godot;
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using Godot.Collections;
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@@ -9,6 +8,9 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
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{
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[Export] private bool _debug;
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[Signal]
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public delegate void OnLoadingCompleteEventHandler();
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public override void _EnterTree()
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{
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LoadFromSaveData();
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@@ -60,5 +62,7 @@ public partial class SaveableVariableNode : VariableNode, ISaveable
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GD.Print($"SaveableVariable {Name} loaded payload: {Payload}.");
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}
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}
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EmitSignal(SignalName.OnLoadingComplete);
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}
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}
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