Added Wellbehaviour and fixed door interaction to offer outlines

This commit is contained in:
2025-07-31 20:36:17 +02:00
parent 19e30dd0b8
commit 0f246825fc
10 changed files with 116 additions and 20 deletions
@@ -0,0 +1,19 @@
using Babushka.scripts.CSharp.Common.CharacterControls;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class WellBehaviour : Node2D
{
[Export] private InteractionArea2D _interactionArea;
public override void _Ready()
{
WateringCanState.WateringCanActiveStateChanged += OnWateringCanStateChanged;
}
private void OnWateringCanStateChanged(bool state)
{
_interactionArea.IsActive = state;
}
}