🔥 removed unused code
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@@ -17,7 +17,6 @@ public partial class InteractionArea2D : Node2D
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[Export] private int _id = -1; // TODO: remove
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[Export] private int _id = -1; // TODO: remove
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private Material[] _backupMaterials;
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private Material[] _backupMaterials;
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private int _interactionCounter;
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[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
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[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
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@@ -111,7 +110,6 @@ public partial class InteractionArea2D : Node2D
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{
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{
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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EmitSignal(SignalName.Interacted);
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_interactionCounter++;
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}
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}
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public void SetSpriteActiveState(bool success, int id) // TODO: remove
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public void SetSpriteActiveState(bool success, int id) // TODO: remove
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